![]() There's actually a mod available that cleans this up, but it's something that should be implemented in the core game. It doesn't feel as organized as it should, and for a new player, it is absolutely overwhelming. The biggest issue I had was pinpointing the natural progression of the affinity on which I was focusing. While the Tech Web is chock-full of various technologies to explore, it's a bit clunky and difficult to navigate. You see a lot of simple bonus effects, like +strength or +defense when fortifying across multiple units, and I would've liked more variety in that regard. The different affinity bonuses do a solid job of complementing their intended path, but some of the military-focused upgrades get a little generic and repetitive. Leveling up your affinities provides special bonuses, often to military, land and sea units once you hit certain milestones. This in turn provides you with new technology, units and buildings to further enhance your cities and sponsor. Each affinity "levels up" as you gain points by completing branches of the Tech Web. You can devote time to all three affinities or focus on just one. You either choose to live in peace with all forms of life on the planet, wipe out alien species or dominate opposing sponsors. Most victory conditions are spread across three different affinities that you can explore: Harmony, Purity and Supremacy. Any game can be won in a number of ways, so you're pretty much free to explore the victory condition that you'd prefer. Every bonus or ability provided by cargo, spacecraft, colonists, etc., helps you mold the game to your play style. The options aren't uncommon for the Civilization series, but I enjoyed the sci-fi spin. Having all of these starting options and choices helps to make each single-player game feel unique, regardless of how many times you play the game. For instance, you can start with Pioneering tech (very useful) or begin with a worker unit or soldier unit. ![]() Finally, you can choose what cargo to bring on your journey, essentially providing another bonus. You can also choose your spacecraft, which grants additional bonuses, like the ability to see all coasts or see all alien nests on the map despite the standard "fog" that needs to be lifted via exploring units. Aside from picking the size/type of map and sponsor, you also choose a colonist type. There are even more options at your disposal when beginning a new single-player game. The African Union, however, focuses on food and health, producing more food in healthy cities, and providing a free Earth Relic building with each new outpost founded. For instance, ARC is focused on spying, so it gets a boost to covert ops and the amount of intrigue generated in each city where you have a spy present. Each sponsor also has a distinct attribute. If you're willing to delve into the optional Civilopedia, you get a lot more information on the background of each sponsor and how each relates to real-world cultures. Beyond Earth features a total of eight sponsors, with names like ARC, Franco-Iberia and Slavic Federation. You can also dictate the overall size of the map, allowing for two, four, six, or eight different sponsors on any map.Īs you might suspect, a sponsor is essentially a nation or faction controlled by you, another player, or the AI. There's a decent variety to choose from, along with more advanced types that feature tougher climates and layouts than the standard set. Some feature multiple land masses and smaller bodies of water separating the land, while others may have an extremely large land mass surrounded by ocean. The names of the planets matters little instead, each planet represents different map layouts. On different alien planets, you establish an outpost that becomes a full-fledged city. Thankfully, that's definitely the case.īeyond Earth, as its name implies, is a sci-fi-tinged take on the Civilization formula. When Sid Meier's Civilization: Beyond Earth was announced, I figured developer Firaxis would keep the trend going. With the more recent release of Civilization V, my love for the franchise was rekindled the revamped, addictive gameplay model was remarkably difficult to put down. Sid Meier's Civilization has been one of my favorite PC series since I first laid hands on Civilization II.
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